Best Ideas 2019 features all the nominated entries submitted under ‘Submit your Idea’ category. All the entries consist of innovative solutions or propositions for an enterprise that champions the Sustainable Development Goals. They can be on the conceptual, planning, or start-up stage.
Explain your idea in details:
Our main objective is to take teens out of depression and reduce suicides due to it. Depression also make one habitual of drugs and other health damaging activities. Nowadays peer pressure and frequently posted negative comments on social media has increased depression. This is creating lack of motivation, frequent thoughts of suicide and increase of drug intakes. Teens are deprived of psychotherapy because they are not aware of their condition. A game to add motivation in their lives. This game will consist of levels and interactive courses. With the help of AI we can make sure that every user has a distinctive and helpful experience. A complete psychotherapy may also be given to the user though this game. New levels including new tasks which are realistic will help overcome depression and live a better life with realistic goals to achieve.
Expected impact of your idea on sustainable development
The main group of users would be teens or depressed people. Every 1 out of 4 persons is depressed. With every level of the game the user can enter into a creative and inspirational world. With artificial intelligence and virtual reality users can visualize their future and put efforts improving it. This game can also cure depression in early stages and help come out of the negative world which has been set by most minds. Creativity can be developed in teens so that they solve their problems and learning the most out of it. This will help society shape better and life lessons can be thought through this game. This game will be made available on play store and on internet for free of cost so everyone can access it. Concluding this game will help teens to come out of depression and also shape a better future learning life lessons and visualizing reality.
Plans for implementation and sustainability
As a 17 year old teen I may have less knowledge about financing and business, but as a society helper I can assure that this idea will help our society build up rapidly with more trained and creative brains who are out of the faulty that they are useless. Gaming companies, educators, psychologists, investors and techies will complete this idea. Collaborations with some well-known platforms will help in increase of revenue.
I am born in 2002 in India. I belong to a decent family with a story of its own. Living in a joint family with all of the family members who love you exceptionally has been always good. As a kid who is loved by everyone I was never alone but as i grew up visiting different countries and cities reality struck me hard. People expected a lot form me, commented on my daily life as a result I ended up depressed and felt I was completely useless. This resulted in behavioral changes, I was almost always frustrated, sad and lost self-respect. With depression I had thoughts to end my useless life but the very next hour i heard a news that a student killed himself because he could not get admission into the renowned college IIT. The news also displayed his parents and loved ones reaction towards his death. This took me back giving me a chill through my spine thinking what would happen to my family after I am gone. After this incidence I tried to search more about suicide causes. Depression was the main among them. This gave me the opportunity to overcome my loneliness and fear. From then I vowed to myself that I cannot let others be devastated from depression. Now I will only work for the betterment of society and demolish depression to make earth resemble heaven.