Best Ideas 2020 features all the nominated entries submitted under ‘Submit your Idea’ category. All the entries consist of innovative solutions or propositions for an enterprise that champions the Sustainable Development Goals. They can be on the conceptual, planning, or start-up stage.
ZeRO Substance Abuse
Published on June 27, 2020 um 18:42
Explain your idea in details:
Zero Substance Abuse is a project that aims to create a digital gaming center as an addiction replacement project to counter substance abuse among young people in my community. Main Objectives: 1.Fighting to end substance abuse among young people in my community by replacing substance addiction with PC gaming. 2. Creating employment through the project thereby establishing social entrepreneurship to empower young people in my community. Activities: Community mobilization, awareness campaign, project planning, project fundraising. Innovative Approaches: Using modern digital devices for gaming: Smart TVs , Sound Systems, play station and more.
Expected impact of your idea on sustainable development
Project expected to create awareness of substance abuse among young people in my community and try to divert the attention of young people from substance abuse and to engage in meaningful activities that promote their health and well being instead, for example the Gaming Center Project which improves their cognitive abilities through the mental exercise . Targets: Young people in Dandora community: Age 10-25 Measures to Evaluate: Monitoring and Evaluation in the stages of execution. Monthly reports on the project's activities and achievements. Project auditing
Plans for implementation and sustainability
Business Model: Community based model focusing on revenue and users incentives. Identity : High quality digital gaming project Problem: Most young people in Dandora community engage in substance abuse considering they are vulnerable and readily available market of drugs. This affects their health and well-being as well as academic progress. Solution: Provide high-quality digital gaming center as an addictive replacement to help young people to abstain and recover from substance abuse addiction, and to help develop their cognitive abilities and promote their health and well-being. The Competition: Currently there exists none of such a project in Dandora community. The gaming center therefore will likely to be flocked by hundreds of young people. Targets a huge market and offer fast delivery and great service at the lowest price. Marketing activities: Community mobilization i.e. religious institutions, social gatherings, Social media-face book, twitter, and Instagram. Expenses: Determine a detailed cost estimates that include, land lease, rentals, administrative taxes and permits, required devices including hardware and network purchase prices and maintenance fees, ascertain the costs of constructors, consultants, and training, and a more indirect cost associated with the learning curve for the business and IT staff members. Team and key roles: Currently, the only team member is the project owner, Shamima Omwayi. Planning to add youth volunteers later. Milestones: As business grows, the project will invest in technology to speed up customer feedback. Award tenders to local youths. Financing Source World Bank Group Youth Enterprise Development Fund Collaborators: USAID UNDP UNICEF UNESCO UNDP Google
Shamima Omwayi is a vibrant young Kenyan woman of 28 years with a strong passion in the humanitarian affairs, notably in the areas of community development, human rights, and peace and sustainability. She has enriched her knowledge of improving human life as an undergrad , hence holds a Bachelor's of Commerce Degree in Finance, and a Diploma in Accountancy from Technical University of Kenya. Shamima helped revive a community-based charitable organization, Villa Teag Children's Home, where she has been volunteering at for close to seven years providing administrative support. She co-founded The Youth Network, a CBO youth group that promotes youth empowerment, peace and security in her community. Previously, Shamima has volunteered as a facilitator for several organizations, including Global Communities in partnership with USAID ; Hope World Wide; and Plan International, where she facilitated in areas of women and youth empowerment, peace and security under Kenya Tuna Uwezo program-countering violent extremism, youths and governance, among others. She is privileged to be awarded as a champion of peace by Global Communities& USAID, having been recognized for her outstanding contribution to peace and reconciliation in Nairobi City. By actively engaging in community work, she has developed skills in community organization and action, planning and implementation, monitoring and evaluation, and humanitarian communication. She would wish to network on social entrepreneurship and also focus on the role of promoting health and well being of youths by fighting substance abuse among young people. When she's not ironing out community issues, she's expanding her knowledge on various subjects, and during her free time she's engaging her social media followers on current affairs. She's currently working on a project proposal for ZeRO Substance Abuse.
Stage of Idea